| addW(float value) | nkMaths::Vector | |
| addX(float value) | nkMaths::Vector | |
| addY(float value) | nkMaths::Vector | |
| addZ(float value) | nkMaths::Vector | |
| dotProductAsVec2(const Vector &other) const | nkMaths::Vector | |
| dotProductAsVec3(const Vector &other) const | nkMaths::Vector | |
| dotProductAsVec4(const Vector &other) const | nkMaths::Vector | |
| fromString(const std::string_view &str) | nkMaths::Vector | |
| getAsEulerAngles() const | nkMaths::Quaternion | |
| getCrossVec2(const Vector &other) | nkMaths::Vector | |
| getCrossVec3(const Vector &other) const | nkMaths::Vector | |
| getCrossVec4(const Vector &other1, const Vector &other2) const | nkMaths::Vector | |
| getDistance(const Vector &other) const | nkMaths::Vector | |
| getDistanceSquared(const Vector &other) const | nkMaths::Vector | |
| getLength() const | nkMaths::Vector | |
| getLengthSquared() const | nkMaths::Vector | |
| getNormalizedAsVec2() const | nkMaths::Vector | |
| getNormalizedAsVec3() const | nkMaths::Vector | |
| getNormalizedAsVec4() const | nkMaths::Vector | |
| getValues() const | nkMaths::Vector | |
| getW() const | nkMaths::Vector | |
| getX() const | nkMaths::Vector | |
| getY() const | nkMaths::Vector | |
| getZ() const | nkMaths::Vector | |
| multW(float value) | nkMaths::Vector | |
| multX(float value) | nkMaths::Vector | |
| multY(float value) | nkMaths::Vector | |
| multZ(float value) | nkMaths::Vector | |
| normalizeAsVec2() | nkMaths::Vector | |
| normalizeAsVec3() | nkMaths::Vector | |
| normalizeAsVec4() | nkMaths::Vector | |
| operator!=(const Vector &other) const | nkMaths::Vector | |
| operator*(const Quaternion &other) const | nkMaths::Quaternion | |
| nkMaths::Vector::operator*(const Vector &other) const | nkMaths::Vector | |
| nkMaths::Vector::operator*(const Matrix &mat) const | nkMaths::Vector | |
| nkMaths::Vector::operator*(float coeff) const | nkMaths::Vector | |
| operator*=(const Quaternion &other) | nkMaths::Quaternion | |
| nkMaths::Vector::operator*=(const Vector &other) | nkMaths::Vector | |
| nkMaths::Vector::operator*=(const Matrix &other) | nkMaths::Vector | |
| nkMaths::Vector::operator*=(float coeff) | nkMaths::Vector | |
| operator+(const Vector &other) const | nkMaths::Vector | |
| operator+=(const Vector &other) | nkMaths::Vector | |
| operator-(const Vector &other) const | nkMaths::Vector | |
| operator-=(const Vector &other) | nkMaths::Vector | |
| operator/(const Vector &other) const | nkMaths::Vector | |
| operator/(float coeff) const | nkMaths::Vector | |
| operator/=(const Vector &other) | nkMaths::Vector | |
| operator/=(float coeff) | nkMaths::Vector | |
| operator<(const Vector &other) const | nkMaths::Vector | |
| operator<=(const Vector &other) const | nkMaths::Vector | |
| operator=(const Quaternion &other) | nkMaths::Quaternion | |
| nkMaths::Vector::operator=(const Vector &other) | nkMaths::Vector | |
| nkMaths::Vector::operator=(const IVector &other) | nkMaths::Vector | |
| operator==(const Vector &other) const | nkMaths::Vector | |
| operator>(const Vector &other) const | nkMaths::Vector | |
| operator>=(const Vector &other) const | nkMaths::Vector | |
| Quaternion() | nkMaths::Quaternion | |
| Quaternion(float a, float b, float c, float w) | nkMaths::Quaternion | |
| Quaternion(const Vector &axis, float angle) | nkMaths::Quaternion | |
| Quaternion(const Vector &eulerAngles) | nkMaths::Quaternion | |
| Quaternion(const Matrix &mat) | nkMaths::Quaternion | |
| Quaternion(const Quaternion &other) | nkMaths::Quaternion | |
| Quaternion(const DirectX::XMVECTOR &value) | nkMaths::Quaternion | |
| setAsCrossVec2(const Vector &other) | nkMaths::Vector | |
| setAsCrossVec3(const Vector &other) | nkMaths::Vector | |
| setAsCrossVec4(const Vector &other1, const Vector &other2) | nkMaths::Vector | |
| setFromAxisAngle(const Vector &axis, float angle) | nkMaths::Quaternion | |
| setFromEuler(const Vector &angles) | nkMaths::Quaternion | |
| setFromMatrix(const Matrix &mat) | nkMaths::Quaternion | |
| setW(float value) | nkMaths::Vector | |
| setX(float value) | nkMaths::Vector | |
| setY(float value) | nkMaths::Vector | |
| setZ(float value) | nkMaths::Vector | |
| Vector() | nkMaths::Vector | |
| Vector(float x, float y) | nkMaths::Vector | |
| Vector(float x, float y, float z) | nkMaths::Vector | |
| Vector(float x, float y, float z, float w) | nkMaths::Vector | |
| Vector(const Vector &other) | nkMaths::Vector | |
| Vector(const IVector &other) | nkMaths::Vector | |
| Vector(const DirectX::XMVECTOR &value) | nkMaths::Vector | |
| ~Quaternion() | nkMaths::Quaternion | |
| ~Vector() | nkMaths::Vector | |